Swarm robotics researcher and computer graphics enthusiast
3 minute read
Theory and implementation of the linear least squares method.
5 minute read
Some steps that I took while developing this shadertoy.
Derivation of the polynomial smin formula used in Shadertoy.
less than 1 minute read
How to simplify a rotation operation as a one-liner in a shader.
I explain the modeling and shading of my first shader of the week!
I breakdown one of my shadertoys and explain how I modeled it.