MARQUES, Vinicius ; CHAIMOWICZ, L. ; FERREIRA, Renato
TERRA, Vinicius M.
This bundle contains 2 essential packs to quickly setup a professional third-person shooter game: the Cover + Shooting System, a third-person shooter controller with combat player actions (cover, engage, etc.) and weapons, and the Enemy AI, a complete AI system with instantly configurable enemy NPCs, featuring a plug and play, expandable FSM.
This package features an AI containing a fully configurable Finite State Machine, with predefined states, actions, decisions and transitions. The FSM is defined using Scriptable Objects, making easier the task to expand it, with new custom states, to create new NPC behaviors. The enemies can communicate with each other, look for suspicious targets, protect itself under covers, and advance in cover position, seeking for close combat, in a more aggressive engagement.
A 3rd person player controller for Unity game engine. Includes scripts for player movement, camera orbit and a Mecanim animator controller, containing basic locomotion (walk, run, sprint, strafe, and also an extra fly mode). The mobile version includes touch buttons and virtual analog sticks for Android and iOS devices.
A complete starter kit for your third person shooter game. Besides the basic movements like run, sprint, jump, aim and the dynamic third person camera, this system includes 2 advanced player modes. The cover system features environment interactions, such as auto navigation and quick changes. The shooting system features fully interactive weapons, particles and hittable targets.
A demo featuring Boids, an artificial life simulation for flocking behavior of birds. Based on emergent behavior, the complexity of Boids arises from the interaction of individual agents adhering to a set of simple rules. The basic rules applied are as follows:
This demo also implements obstacle avoidance, goal seeking, and three different camera views.